Fundamentals of VR, AR and Mixed Reality

Explore the fundamentals of Virtual, Augmented and Mixed Reality and learn basics of Unity development in this part-time course.

Next start dates not yet available.

About the course

The future of tech is here and it has never been more exciting! With emergence of affordable headsets, like Google Cardboard and Samsung Gear, virtual reality, augmented reality and mixed reality is the new frontier of design and software development. This course was created for anybody who is interested in this space and wants to be a part of it.

In this 10-week course, you will learn the basics of Unity development, fundamentals of design and experience in the context of virtual reality, storytelling and content creation for VR. You will be able to get your hands dirty by working on your own VR project using Google Cardboard.




student to instructor ratio


hours of instruction

What you'll learn

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Unity Development
Learn the basics of how to use the Unity Engine to develop Virtual Reality experience
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VR Frameworks
Work with standard virtual reality frameworks to speed up development time and get straight to creating VR
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User Experience Design for VR
Learn how to design for maximum comfort and accessibility for Virtual Reality
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Storytelling and Content Creation
Discover how storytelling changes in the context of virtual reality
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3D Asset Deployment
Implement ready-to-use assets into projects to create immersive Virtual Reality environments
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Virtual Reality Hardware
Learn about the different Virtual Reality Hardware systems available in the market, and their limits and capabilities


Miguel Testa
Co-founder & Unity Developer, Panorabbit

Miguel first fell in love with Virtual Reality in an HTC Vive Game Jam held before the system’s release. Together with his co-workers at Sony Pictures Imageworks, Miguel built a short VR game during the event. He got hooked on creating immersive apps, and soon started building VR Experiences for Music and Real Estate. It wasn’t long before the entrepreneurial bug bit Miguel, and he co-founded PanoRabbit, a VR enabled panorama sharing platform. When not working on PanoRabbit or doing schoolwork at UBC, Miguel enjoys making music and cycling.

Justin Scott
Software Engineer, Sauce Labs

I’m a professional developer with a passion for making complicated things easier for everyone. Ever since tinkering with the Cardboard in 2014 I’ve been writing code for VR. You may recognize my work as the maintainer of the Cardboard Controls+ and Vive Grip SDK’s for Unity. There’s no shortage of cool VR/AR ideas and I want to do what I can to remove the barriers to seeing them realized. RED Academy is helping me do that as an outlet to share my experience with you.

Michelle Knight
Senior Copywriter, Pound & Grain

Michelle Knight is a Senior Copywriter at Pound & Grain Digital Creative Agency. She has created campaigns and interactive stories for brands like CMT, SAP, TELUS, Escents, HeadsUpGuys, and Vodafone in Ireland and Canada. Along with, VR specific projects for SAP. Her background is stitched to a BA (Hons) in Media, Film, and Psychology, and an MSc in Creative Advertising. She is currently exploring virtual reality’s role in communications.

Meehae Song
PhD Candidate, Simon Fraser University

Meehae is currently a PhD candidate at Simon Fraser University’s School of Interactive Arts and Technology. She has been working with VR technologies since 2000, leading many projects ranging from heritage preservation to forensic investigations. At SFU, she is researching VR and therapy, often incorporating the human physiological measures to drive the real-time immersive environments. She has successfully taught the hands-on portion of a VR course at SFU in Spring 2016 under Professor Steve DiPaola that focused on creating and exploring thought-provoking and experiential experiences. She curated the final show at SFU Surrey, some of which can be seen here:


How is RED different?

RED stands for Real Education and Development. We offer a totally unique approach to learning; our school more closely resembles a real-world agency than what you might expect in a traditional learning environment. Our curriculum is also very different in that it is designed to be highly active and experiential, which means that you are working in student teams on real-world projects with real clients from our network of community and charity partners, producing

Do you have a payment plan or any financing options?

Yes we do. After paying your deposit, there are two options:

1. The remainder of your tuition is paid in full 30 days prior to the term start date. Early bird discounts are available if you pay the first 50% within 60 days of the course start date.
2. The remainder of your tuition is paid in three instalments: 1/3 is paid 30 days prior to the start date of the term, 1/3 is paid on the term start date, and 1/3 is paid 30 days after the term start date. For part-time courses the financing option is +$100 and for full-time it’s +$300, with the fee attached to the first payment.

RED is an affiliate partner with GROW, a Vancouver based lending company that provides a specific type of loan for people that are looking for short-term technical training.

Do I need to be a developer to take this course?

No, but some basic knowledge and understanding of coding languages will help you.

Do you provide headsets for this course?

Yes, we do. You will be provided with Google Cardboard and will have access to our in-house VR hardware as well.

Start Dates and Pricing

Fundamentals of Virtual Reality, Augmented Reality and Mixed Reality


RED Academy Vancouver

10 weeks, every Thursday, 6 - 9pm

Please note that places on our programs are limited, and that places are offered in the order that applications are received.

Winter 2017 Cohort January 19, 2017

Spring 2017 Cohort April 20, 2017

Summer 2017 Cohort July 13, 2017

Interested in finding out more?

Fill out the form and we'll walk you through the rest.

Vancouver 778 379 7175

Toronto 647 793 2333

Vancouver 778 379 7175

Toronto 647 793 2333


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